The Black Myth Wukong “Stone Ape & Great Sage Remnant is the final boss of this work, defeat the first stage of the Stone Ape can open the Great Sage Remnant boss battle, the following for you to bring the Black Myth Wukong “Stone Ape & Great Sage Remnant teaching, hope to help you.
The sixth time – stone ape & great saint remnants of the body
Travelogue Location
Located below the list of traveler characters[Maitreya].
موقع محدد
The final BOOSS of the main line, which you are bound to encounter!
توصية BD
Split into two sets, Stone Monkey and Great Sage Remnant.
القرد الحجري
The magic weapon carries a banana fan, the stick points to the fourth level of stick power, fixed body method, body outside the body method and the gathering and dispersal of qi are full, other points can be added to their own preferences on the line.
The Remnant of the Great Sage
Points: add only the forbidden words to the strange arts, and nothing else, and add the following points to the root and stick skills:
Roots
Stickman
Strange Art
التغيير
Weapons carry Ruyi gold band stick, cloak head wear Hercules king face, body and gloves wear brocade scale set, footsteps according to their own preferences to choose, treasures must bring gold brown clothes, water repellent beads, the third can be as good as you like to choose.
Brewing substance selection:
Moves Analysis and Countermeasures
القرد الحجري
Phase I
The Stone Ape is divided into two phases, most of the attacks in the first phase are melee and a few are widerange AOE, the second phase has an increase in widerange AOE skills, and the halfblooded will use outofbody techniques to summon a second Stone Ape.
The opening to the location of the stone ape, first to avoid a knock, go behind the stone ape to play a set of attack moves, the last stick can cause a wave of hard straight, continue to output half a set of attack moves, see the stone ape slowed down direct fixation and then play a set of, basically, also fast to the three layers of the stick potential to save a good.
After the stone ape will be fixed to use a set of melee moves, complete the last blow will have a period of time before the swing to use the next skill, we seize the swing directly to store power three stick potential heavy attack knocked up.
Then move away from the stone apes, at which point any further attacks will be bounced back by the stone apes, which will do two grabs, and getting caught once is a big halfblood tube.
Behind the stone ape probability will appear on the body of the red line and then began to store power to smash the ground, we seize this forward swing to play a set of general attack, and then in place to avoid the four times the whole map attack, pay attention to the rhythm, smash the ground process is to smash the ground with both hands once each, both hands to smash the ground, and then finally both hands inserted into the ground to carry out a wave of widerange attacks.
You can roll to dodge or jump by jumping + cleaving stick heavy attack in two chain jumps, depending on your own proficiency to choose.
After smashing the ground to take advantage of the back swing to continue to output a set of attacks, if the player is far from the enemy will jump to the midair smashing over, just like the opening is also catching the back swing to hit a set of attacks, and then immediately away from the stone ape.
Stone Monkey will be crazy smashing attack, the previous attack distance are very close, the last blow is a medium range AOE attack, by observing the ground appeared on the stone to confirm the attack range and dodge time.
Grab the backswing of this move to continue with a set of pummeling, we try to use pummeling or heavy hitting in the first phase to drain the enemy’s blood, the enemy’s big head of damage is in the second phase, we need to save our blue bar for the second phase.
Here stone ape first stage of the move has been introduced, the back is just a repeat of the previous types of moves, and stone apes at this time the blood bar is basically not too much, continue to catch the move forward and backward swing through the attack into the second stage.
Phase II
Stone Ape’s second stage will enchant both of his hands, and the opening will be a continuous groundsmashing AOE move, and at this time, you can never use a fixation spell, it will be directly countered by the Stone Ape.
The process of smashing the ground is the same as the first stage, according to the first stage of the hand to avoid on the line, after the end of the move to seize the back swing first hit a set of attacks, and then directly use the fixation + body outside the body to start the group beatings.
Here basically the stone apes will be controlled to death by us, and will be hit directly to half a tube of blood, interspersed with heavy blows preferably with fourclub potential.
Half blood after the stone ape will also use the body outside the body method to summon a stone ape, we directly ghost to play straight + banana fan to play control, continue to follow the body outside the body method output (the second stone ape out of the first stone ape is very close, release the ghost when you choose a good angle will be able to hit the two people).
By the time Banana Fan’s control ends you can basically kill the other Stone Ape outright, and the final Stone Ape only has a little blood left, so we can just transform and wrap it up.
The Remnants of the Great Sage
Defeating the Stone Ape will lead us directly to the Great Sage Remnant Boss Battle, and the system will directly restore our status, the Great Sage Remnant also has two stages and two blood bars.
It is recommended that the first time first try the moves of the Great Sage Remnant, and after death, return to the Land Temple to replace the second set of equipment points recommended above the article.
Because the BOSS battle takes place in the water, this set of BDs will recover to half a tube of blood at a very fast rate as soon as the blood level drops below half (the cloak must be upgraded to full level).
The opening directly use the forbidden method, and then go up and the Great Sage hard just, because the Great Sage’s desire to attack is very high, and most of the attacks through the brainless roll can be dodged (BD will also extend the invincibility of the roll time); through the interspersed attack + dodge can be a very fast speed set full of stick potential, and then direct heavy attack knock down, continue to repeat the process.
A tripleclub potential heavy hit can do a lot of damage, if the blood is unhealthy stay away and wait for the autorecovery, if the situation is urgent drink a blood vial, because of the choice of soak items we can’t be interrupted from drinking.
When the Great Sage Rising Stick reaches out you can also use the heavy hit to knock enemies right down and also deal a lot of damage.
Basically a tube of blood recovered all the way through the passive will get you through the Great Sage Remnant and into the second stage.
The second stage of the Great Sage uses a lot more heavy strikes, but the damage we get from a heavy slash doesn’t change, so the playstyle is exactly the same as the first stage.
We have tons of reductions with autorecovery means, blood bottles are healthy, and the BD downgrades the difficulty of the fight quite a bit, and the Great Sage Stage 2 doesn’t have any of those hardtododge moves like the fast and slow slashes or the nerve slashes, so go oneonone real man solo with the Great Sage through the maneuvering that you’ve built up over the full game!
More related content please pay attention to: Black Myth: Wukong special zone
Editor: Wioud
Does this article solve your problem
[ad_2]