If you’re diving into Black Myth: Wukong and want to conquer every challenge, this comprehensive bosses guide is for you. Covering all major chapters, including Chapter 1, Chapter 2, Chapter 3, Chapter 4, Chapter 5, and Chapter 6, this guide details the location and strategies for defeating every boss in the game. Whether you’re stuck on a particular encounter or looking for a complete Black Myth: Wukong walkthrough, we’ll help you navigate the toughest battles, including Chapter 2 and Chapter 3 bosses. Wondering how many bosses are in Black Myth: Wukong or curious about the Black Myth: Wukong ending? We’ve got all the answers you need to emerge victorious.
Travel Journal Location
Located below the entry for “Stone Father” in the fifth chapter of the travelogue.
Specific location
The main storyline will definitely be unlocked.
BD Recommendation
The stick technique reaches the fourth level of stick power, with the immobilization technique, external body technique, and gathering shape dispersing energy all fully leveled up; other skill points can be allocated according to personal preference.
Analysis of Techniques and Countermeasures
The boss “As Urgent as Fire and Fast as Wind” is a two-person encounter that can be easily defeated through a hiding mechanism; you must choose the splitting staff technique.
After the battle begins, we should try to stay close to Ji Ru Huo, and then continuously use basic attacks to accumulate stick momentum. Once we have accumulated three layers of stick momentum, we should find the right moment when Ji Ru Huo stops and directly strike Ji Ru Huo with a heavy blow towards Kuai Ru Feng.
At this time, “Urgent as Fire” will be directly knocked away by us, suffering a lot of damage, while “Fast as Wind” will also take a lot of damage if hit in the head by “Urgent as Fire.”
However, in terms of damage dealt and tolerance rate, the one who is as urgent as fire will definitely die first, but even if the one as urgent as fire dies, its head will still remain in place. At this time, we can accumulate the momentum of our sticks to deliver a heavy blow to the head, which can still knock it away and deal a large amount of damage to the one as fast as the wind, causing it to fall.
One thing to note is that only a heavy strike with three layers of stick momentum can knock away the fiery head; two layers of stick momentum will only cause damage.