Black Myth: Wukong Boss Battle Strategies – Chapter 5: Xing Heng Ji & Ji Heng Xing

If you’re diving into Black Myth: Wukong and want to conquer every challenge, this comprehensive bosses guide is for you. Covering all major chapters, including Chapter 1, Chapter 2, Chapter 3, Chapter 4, Chapter 5, and Chapter 6, this guide details the location and strategies for defeating every boss in the game. Whether you’re stuck on a particular encounter or looking for a complete Black Myth: Wukong walkthrough, we’ll help you navigate the toughest battles, including Chapter 2 and Chapter 3 bosses. Wondering how many bosses are in Black Myth: Wukong or curious about the Black Myth: Wukong ending? We’ve got all the answers you need to emerge victorious.

Travel notes location

 It is located below the entry [Yunliwu & Wuliyun] in the fifth chapter of the travelogue. 

Specific location

It is located in Bishui Cave, the hidden map of Chapter 5.

Kill reward

One is gold and the other is iron sand. 

Move Analysis and Countermeasures

Xinghengji & Jiibengxing is a double BOSS. Different from the previous double BOSS, Xinghengji and Jiebengxing have exactly the same attack methods. The two attack methods are to use the same routine to attack us in turn.

Be sure to lock on the enemy at the beginning of the battle. Every time a person switches to attack in this battle, the locked perspective will automatically switch to that person.

In appearance, both of them are holding a semicircular iron shell. Attacking this iron shell cannot cause damage to the characters, and they must hit the person behind them.

At the beginning, you must pay attention to avoid the enemy’s jumping attack. This is usually the first attack when the enemy switches to the character responsible for attacking, and then use the enemy’s back swing to attack with this move.

Then the first enemy that rushes towards us will immediately start to hang up, and another enemy will start to attack us. The attack method is to sit inside the iron shell and turn around directly.

The enemy’s normal attack is to use the sword and iron shell in his hand to slash and hit the ground. Attacking the second enemy will cut him again. The next person will either hit him directly or turn around. It’s all predictable, and it’s not difficult to avoid. big.

The first half of the blood pipe is a three-person turn. Use a set of cutting and hiding skills to cut people, and a set of hiding skills. When the enemy’s health is reduced to half, the enemy’s special attack will be triggered.

The two people’s iron shells merged into one and turned into a complete iron ball to attack us. The first half of this move was very easy to dodge, but the difficulty lies in the continuous smashing in the second half.

The iron ball will fly into the air and hit the ground 5 times in a row. Each time it hits the ground, it will cause an explosion on the entire ground. You need to roll to avoid it by timing the hit to the ground.

After the half-field special attack, the enemy will also intersperse this kind of ground-pounding attack in the ordinary combo. When this kind of ground-pounding attack occurs, another enemy will huddle in the iron shell, which is also part of the advance prediction.

The next step is still the same routine the two of them had before, constantly cutting people and attacking each other, just hitting the enemies one by one.

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