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The “Black Myth Wukong” Yellow Wind Great Sage is the final boss of the second time, but also one of the predifficulty rankings of the very top of the BOSS, the following for you to bring the “Black Myth Wukong” Yellow Wind Great Sage fighting guide, I hope to help you.

The second time the demon king – Huang Feng Da Sheng

Travelogue Location

Located below the second Demon King entry[Shi Dare Dang]in the Traveler’s Journal.

Specific location.

Must be encountered in the main thread.

BD Recommendations

Mainly add fixing method, and then just point out the three stick potential, and the rest according to your own preference.

Analysis of moves and how to deal with them

The second return to the Traveler’s Word position is located below the Mad Tiger.

Compared to the previous bosses, the Yellow Wind Sage, which is the final boss of the second tour, is probably the only big boss that can stuck players for a while.

Huang Feng Da Sheng uses a longhandled weapon to fight, the first stage and the third stage of the fighting style is much different, the first stage players are in a relatively passive position, you need to wait for Huang Feng Da Sheng output a set of moves and then output, while the second stage players need to be very proactive, otherwise it will only be the Huang Feng Da Sheng’s endless moves slowly consume death.

However, unlike the Tiger Vanguard, which is a flexible and versatile method of play, the Yellow Wind Great Sage has a relatively rigid template of moves that can be played through the backboard.

Into the BOSS battle directly run to the yellow wind great saint next to the yellow wind great saint first stage basically only use two sets of moves, a little bit of memory and then at any time to stand in the yellow wind great saint behind the position is very good to avoid, after each hit a set of moves on the output of a set of up.

And Huang Feng Da Sheng’s toughness is not high, you can always use the last attack and heavy attack to interrupt the moves, it is recommended that the first stage do not use too many spells, to the second and third stage to leave mana, deformation until the third stage and then use, the first stage is a little more skillful will be able to easily output damage.

When only twothirds of the blood is left the Yellow Wind Sage will enter the second stage and start calling out the divine wind, at this time we need to move away from the Yellow Wind Sage’s position as soon as possible.

Formally entered the second stage after the yellow wind great saint’s first move is definitely forward swinging arm, to the direction of the player for longdistance attack, but in fact the distance of this move is very close, as long as the player is far away from the point are not required to roll, if closer to the sides first run and then roll.

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After using the last move the Yellow Wind Sage will swing his weapon in place to cause a wide range of attacks, this is a triple strike, the first strike is far enough away to avoid, the second strike will appear directly next to the player, jump up and swing his weapon downwards before turning around and swinging his weapon at the player, this is the third attack and the most threatening attack.

Players need to observe the timing of the Yellow Wind Great Sage’s weapon swing to avoid it, the first two moves can be avoided directly by standing, and the third move must be rolled.

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At the end of the above moves the Yellow Wind Sage returns to normal mode and will be surrounded by a whirlwind, meaning that the boss room gets smaller in the second stage and the Yellow Wind Sage can enter the bordering winds to hide his form before coming at the player.

The second phase of the beginning of the recommendation not to fight, continue to dodge the attack, until you see the yellow wind saint to kick the player but failed to hit, this is a throwing technique, want to dodge need to carefully observe the foreshake, once you fail to dodge will be consumed nearly a tube of blood, with you this time on the yellow wind saint damage is not proportional to the damage caused by the saint.

Moreover, Huang Feng Da Sheng will only use the casting technique once every time he finishes using a set of moves, so it’s the safest way to directly dodge from afar and wait until Huang Feng Da Sheng has used the casting technique once and then go up to hit him.

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The casting technique is used to continue to stick to the back of the Yellow Wind Sage’s butt, during which you need to watch out for the Yellow Wind Sage yelling and then summoning the Okinawa to charge at the player, which can be dodged directly from a distance.

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and the surprise move of hiding in the sand and dust, as the Yellow Wind Sage entering the sand and dust is unseen, and dodging this combo has a high miss rate.

When the blood left onethird of the yellow wind saint into the third stage, the third stage began to use a large number of sword qi longdistance attacks on the player, this time the state of the two parties are not good, and the yellow wind saint will also appear you may not have seen the attack, this time deformation more than a tube of blood can improve the tolerance rate, but also to observe other skills, with wide wisdom can be closed.

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More related content please pay attention to: Black Myth: Wukong special zone

Editor: Wioud


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